AI Insights · Timothy · October 2022
Top Down Games on Android in the US: Q3 2022 Performance
The top 5 top-down games on Android in the US during Q3 2022 saw varying trends in weekly downloads, revenue, and active users. Data from Sensor Tower highlights the performance of these popular titles.
The third quarter of 2022 showcased interesting trends among the top 5 top-down games on Android in the United States. Data from Sensor Tower provides insights into the performance of these games in terms of weekly downloads, revenue, and active users.
Parking Jam 3D from Popcore Games experienced a gradual decline in weekly revenue, starting at approximately $5K in late June and decreasing to about $2.3K by the end of September. Weekly downloads peaked in late July at 268.5K but saw a significant drop to around 82.4K by the end of the quarter. Weekly active users mirrored this trend, peaking at 255.3K in late July and declining to approximately 123.7K by the end of September.
Survivor.io by Habby, released in August 2022, showed a strong upward trend in weekly revenue, starting at $43.9K and reaching $379.1K by the end of September. Weekly downloads peaked at 271.6K in mid-September, and weekly active users saw a consistent increase, reaching approximately 789K by the end of the quarter.
Woodoku - Wood Block Puzzle from Tripledot Studios Limited maintained a steady performance in terms of weekly downloads, fluctuating around the 100K mark throughout the quarter. Weekly active users remained relatively stable, averaging around 430K, with a slight dip to 408.2K by the end of September.
Crowd Evolution! by Rollic Games saw a steady increase in weekly revenue, reaching a peak of $2.4K in mid-September. Weekly downloads peaked at 138.7K in early August before stabilizing around 88.7K by the end of the quarter. Weekly active users followed a similar pattern, peaking at 261.3K in early August and gradually declining to about 190K by the end of September.
Hoard Master, also by Rollic Games, had a notable peak in weekly downloads at 228.4K in early July, followed by a steady decline to 36.9K by the end of September. Weekly revenue showed a gradual increase, peaking at $4.9K in late July. Weekly active users started strong at 203.9K in early July but saw a consistent decline, ending the quarter at approximately 75K.
These insights highlight the diverse performance trends among the top-down games on Android in the US during Q3 2022. For more detailed insights and data, visit Sensor Tower.